Interesting things about the Assassin’s Creed mobile game series you’ve never heard of

Before Assassin’s Creed Mirage, Jade and even Rebellion, there were many unique mobile games developed based on this popular IP of Ubisoft.

This is an important year for Assassin’s Creed with Shadows in building a new setting and style of play. Meanwhile, Assassin’s Creed Jade is being anticipated by many gamers, while Assassin’s Creed Mirage released for Phone 15 Pro and some iPads.

The appearance of the main Assassin’s Creed game series not only opens up a lively open world, but the graphics are also extremely impressive with meticulously designed details. But did you know that from the beginning, this game series has been very famous on mobile platforms. This is the untold story of Gameloft’s Assassin’s Creed series.

The beginning

The first version, simply called Assassin’s Creed, was released at the same time as the original in 2007. For those of us of a certain age, we may remember playing games on devices Mobile before smartphones was a strange age of Snake, Worms and other games. But Assassin’s Creed was then a side-scroller that would take you through the main plot points albeit in a much more concise fashion, but it had all the iconic features of the original, like free running, assassinations and hidden blade.

Series by Gameloft

Gameloft has worked on many mobile games through their main studio and subsidiaries over the years. This studio then continued to contribute to the Assassin’s Creed series with spin-offs on mobile devices. These installments would follow on from the main game, with the exception of the 2008 spin-off Assassin’s Creed: Altair’s Chronicles. Thus, from 2007 to 2012, every Assassin’s Creed would receive a mobile version produced by Gameloft, from Assassin’s Creed 2 to Revelations and Assassin’s Creed 3.

Game design

Perhaps the most impressive thing about Gameloft’s Assassin’s Creed game series is the unremitting efforts of the production team. These are not simply side-scrolling games but also an effort to bring many unique gameplay mechanics, with their own depth and color through each version. For example, Assassin’s Creed 3 includes the guild management and ship combat sections that made the original so popular.

Of course, these aren’t fleshed out as fully as they were in the original, but just the effort to include them is admirable. You only have to look beyond the sumptuous pixel art of Assassin’s Creed Revelations and its Ottoman setting to see how it stands out in not trying to emulate the 3D graphics of the then-flagship Assassin’s Creed series.

The inclusion of unrealistic aspects also makes them stand out; like the use of flying machines in Assassin’s Creed 2 as a method of fast travel or the almost superhuman attributes of the protagonist and enemies that make this more similar to Assassin’s Creed: Symphony of the Night than anything that fans are already familiar with.

Problems

Although looking back now, they also encountered many problems. In terms of movement, the fluidity of the original has been lost and the sound is so choppy that almost nothing can be heard other than the frequently repeated theme tune. However, considering when they were created and the license restrictions, they are still impressive. And while they’re unfortunately no longer active, we’re sure the APK links are probably floating around somewhere for those interested.

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